Morning
Hotel breakfast, loaded my bag with the games I need for the day and started to walk to the event. Halfway there I found the route still closed. So I had to walk back to main road to call a Taxi. Even though I gave the name of the road I was on they wanted a full address or a postcode, neither of which I had. Needless to say the taxi took a while to arrive and I was barely in time for my morning game. (I hate it when player sarrive and my table isn’t set up!)
The table did have a sign allowing players to find it however and a set of X cards. (I forgot to mention those yesterday.)
This was my Science Fiction scenario where the characters awake in a wrecked spaceship with no memories of who they are and why they’re there. Great, inventive, players. It was a thoroughly enjoyable session.
The session ran from 10am to 1:30pm. I was on course to finish a bit early at about 1:15pm. At about 1pm I noticed most of the games in the area were wrapping up. This was unusual. In my experience many TableTop RolePlaying sessions over-run and others run to time. For pretty much a whole room to finish early was odd.
As my game wrapped up, the players seemed keen to leave re table rather than chat. I asked one what was up and he said people wanted to get to the game sign-ups. I looked across the room and saw a long queue.
The organised role-playing game sessions are posted on-line on the convention’s excellent web-site months in advance of the event. There are up to 6 spaces in each game. Two of them are reserved for sign-up at the event. There is no extra charge for tickets for the RolePlaying games.
Apparently the on-line tickets book out very fast and there are many stories of people missing out on signing up for games.
At the event, sheets containing game descriptions are stuck up on a mirror in the room an hour or so before sign-ups, Each description has two labelled post-it notes on it. Blinds are then pulled down to cover the sheets. (Using the available facilities in the room to control the system. A good move.)
One of the organisers addressed the queue, explaining that people were to come up, find a game they wanted to play, take one of the post-it notes from the game and take that to the desk to sign into that game. (Another good move.) He explained the required etiquette, the blinds were raised and people came forward to find games and take post-it notes.
It’s really quite a clever system. However, there were ten games in the afternoon session. Two available slots for each one meant that there were twenty post-it notes on the board. There were far more than twenty people in the queue so many people must have been disappointed.
There is no such thing as the perfect sign-up system.
I was signed up to offer Games on Demand in the Afternoon. My session was due to start at 3pm, so I had plenty of time to get lunch. Coming downstairs I found the main convention hall to be much much busier than Friday. The eating area outside was also busy. I chose to have an artisan beef burger again. Queues to get to the food kiosks to make an order were short but customers were then issued numbered tickets for their food. There were lots of us standing around waiting for our numbers to be called.
When I collected my food I went back into the foyer where a cafe area had been opened up. Though it wasn’t serving any food or drink, we could use the tables to sit and eat. The weather was good outside but I didn’t fancy sitting at a picnic table like I did on Friday.
Afternoon
I got to my Games on Demand table very early. Even so, one of the players was already there. We chatted as others arrived. As soon as there were three players there I explained the available games to see if they could agree on the one they wanted.
They agreed to play my “Alien: Earth” game.
A few weeks prior to the convention I’d received an email confirming that I’d be running Games on Demand and asking me what games I’d be offering. I offered to run my super-lite introduction to D&D type games, my Steampunk game about the missing Dinosaur, and my “Dr Who without the Doctor” game. I could offer to run four games. Just released on Streaming was a brand new show called “Alien: Earth”. The first two episodes featured a hunt for Alien specimens on a crashed spaceship. I thought “Bug hunt on a spaceship? I can do that!” and submitted it.
Prior to the convention I prepared some pregenerated characters using by lite Science Fiction rules and had a bit of a think. I didn’t formally plan or write anything down. On the journey to the convention I posted on Social Media for people to send me ideas for Aliens that could be encountered. That was it.
I had four excellent players who role-played the hell out of their characters. Though I was busking it rather than working from pre-written notes everything worked well. I actually ended up with too much happening having to rush the climax of the adventure. It was great!
Because the game ended at 5pm and my evening game didn’t start until 7pm, I had two hours to get my evening meal - Tacos from the Taco Kiosk. Simple, light, good but still very busy - and find a free table to sit down and write some of this blog.
Evening
This was an organised game running from 7pm to 10:30pm. I was supposed to have a full table of five people but someone who had signed up in advance on the web-site didn’t arrive. I had no problem running for four people but it seemed as shame that, with so many people looking for games at the event, some people sign up in advance and then don’t use the booking when somebody else could have.
This was a second play-test of my in-development Horror game. During the first playtest I’d felt the PCs had no reason to be putting themselves in the way of the paranormal events. So I’d added some more detail to characters. During character generation players now have to invent a motivation for their character and develop links to the other characters being created. This tripled the character creation time from 15 to 45 minutes but the players really seemed to enjoy the process. It became a mini-game in itself.
When the game started the players - as seems standard for this convention - were excellent. Chewing the scenery at every opportunity. At one point, as the uproarious laughter ebbed, I asked:
“So. Have I nailed the Call of Cthulhu vibe, do you think?”
After more laughter the table agreed that maybe I hadn’t. This gave me a marketing idea for the game.
As in the first playtest, at the climax when on of the players rolled a double on the dice, they chose to “Introduce a New Plot Element”. They decided that the Police turned up to deal with the horrors the players characters had uncovered. The players were all happy with this. Their characters sold their story (and evidence) over to the French tabloids (where it wouldn’t be censored by the UK Government). This seemed to satisfy everyone.
The game ended early at 10pm but people were happy saying they had other commitments or would now be able to catch a tram. I got a taxi to my hotel from another Taxi driver who was totally unaware that this event was taking place.