Saturday 14 March 2020

Concrete Cow 20 - Wolverton, Milton Keynes, Sat. 14th March 2020

Concrete Cow 20 - Wolverton, Milton Keynes 14th March 2020

TLDR: Still one of the best Games Days in the country. Still essential. Just don’t take it for granted.

I’ve written about Concrete Cow - in this blog and the printed diaries that predate it - so many, many times that I was tempted to just cut and paste an old report. But, hey, they’ll all here so just scroll down and pick one.

What made THIS year unique, however, was how my taking it for granted came back to bite me in the butt.

The first different thing that happened was that a gaming buddy who I introduced to CC offered me a lift down in his car. I refused because the annual trips down to CC are the times when me and my fellow organiser of Spaghetti ConJunction meet up on the train and chat about it. We never formally organise this, it just happens.

Then I left my train ticket purchasing to near the time and my packing until the morning of the event. This probably a symptom of this being my fifth convention in five weekends. To be sure I packed everything I needed I got up super early. So early in fact that I thought I had time to finish off a small gaming project I’ve got*. I knew I’d left a massive safety margin. 

When I’d finished, however, I found time was tight so had to ring a taxi to take to New Street Station. There I bumped into another gaming buddy. He’d booked advance singles. I smugly said I had an open return and went to find my usual train - only to find I’d just missed it. I ended up on my friend’s train going via Milton Keynes. Only to find that my “open return” didn’t cover all train companies and I had to buy another ticket.

As usual the short walk to the event was easy and I even had time for a detour into the supermarket next door to buy some index cards.

I got to the con just in time to throw down my morning sign up sheet and pay for entry - smugly refusing a Golden Ticket for priority sign ups. I was offering games in both the morning and afternoon and knew that if I HAD to play, I’d pick up my game in the horse-trading after the event.

As it turned out neither the friend who’d offered me the lift nor my fellow convention organiser had chosen to attend due the a virus epidemic currently gripping the nation. (I wasn’t worried myself. CC is a small con populated by decent people.)

I’d guess there were 40-50 people present - which seemed very healthy compared to CC19a -  but there seemed to be about ten games on offer so I wasn’t sure I’d get players for mine. A Call of Cthulhu game run by a CoC celebrity signed up within 5 seconds. In fact 2 of the first 3 games filled were Cthulhu. 

When the sign-ups were over, I wandered up to the table, expecting my signup sheet to be empty only to find I had four players!

This was my Judge Dredd meets Agatha Christie game which I’d run 3 times at conventions over the previous month. The players were all highly experienced and it was great fun. I’d rather one of the cleverer players hadn’t elected to play the Rookie Judge when the player not familiar with the genre chose to play the experienced street Judge. A swap of roles might have helped. And a critical success on a die roll allowed the PCs to catch one of the antagonists in the act which turned the final act into an intellectual rather than a physical confrontation. (However, if I write and referee a set of rules that are so swingy and unpredictable I have to able to live with the consequences.) It was still a very good game and I am blissfully happen with the way this scenario runs.

A swerved a debate about the current Dr Who series (why DO so many people moan about this perfectly decent TV SciFi show?) and nipped to the supermarket to buy a meal deal. (CC is in a perfect Venue for a games con.)

For the afternoon, I put down a Dr Who sign up sheet offering to run a sequel to the newly completed TV series. I am fully aware that many people have turned off the series but the new crop of characters make a perfect role-playing group and I keep offering games featuring them.

At the end of the sign ups, I had no one pick it. No problem, I thought, horse trading. 

BUT.........

There was only one sign up sheet left. It was for FTL - “four tiny LARPS”. This was a brilliant concoction of LARP scenarios where you spend a few minutes reading your characters and then play out a highly intense time-limited scene to resolve the story. This only had two sign ups. The designer insisted on having EXACTLY 5 players. With me and the last unsigned player this gave 4 players. The Referee agreed to play the 5th part(s) himself but then asked to a separate room to play in. By the time we’d found one - one of the players had left. I tried to convince the group to switch to my Dr Who game but they chose to play board games instead.

I can’t play board games. I CAN’T.

All of the other games were full. It is highly unusual to have such a close match of games to players. At UK conventions there are usually far more Referees offering games than are needed. But this is a perfectly possible outcome of running a “sort it all out on the day” convention like Concrete Cow.

So I said my goodbyes and left. I didn’t even feel too bad about it. 5 conventions in 5 weekends is a lot and I’d had a great day out meeting friends and getting to Referee my current favourite scenario.

Concrete Cow remains a perfect little event. My misadventures today were the result of me - having done so many conventions and so many Concrete Cows - thinking I could sleep walk through the prep. My fault.

Yes it’s like an olde English Tea-house compared to the Starbucks of the modern convention scene but it’s still quietly magnificent. It should be an ESSENTIAL part of everyone’s annual gaming schedule IMHO. If you can get to Milton Keynes - you should get to Concrete Cow at least once per year.

* Gears and Gentility - a SteamPunk “Hack” of Lasers and Feelings. Coming soon!

And now for the painful bit:

Travel (Including Taxi and two train fares): £44
Entry: £5
Food (coffee at the venue was free): £4.12
Total: £53:12

Cost per game played: £52.12. 
Cost per hour: £15.50

What they SHOULD have been (if I’d been on my A game) was:

Travel: £15
Entry: £5
Food: £4.12

Total £24.12

Cost per game played: £12.06
Cost per hour: £3.45

Note to self: Dick!

Monday 9 March 2020

Convergence 2020 - Stockport - 6th-8th March 2020



TLDR: a growing convention that delivers a full weekend of games - Friday to Sunday - at a great venue.

This was the fourth Convergence convention. This was my the second one I was able to attend. Last year I managed to referee 5 out of the 6 games I offered, though the last one has only had 2 players. This year was better in so many ways.

It's in Stockport, which I'm familiar with due to my bi-annual visits to StabCon in the same town. It's based at Element Games - which occupies several massive rooms in what seems to be a redeveloped warehouse. There are inexpensive hotels just over the road. I managed to get into one just a short walk from the venue even though I booked at the last minute in the week running up to the event.

The venue remains very impressive. Through the doors is a games store packed from floor ceiling with all manner of games and accessories. Through this is a massive hall with a basic cafe type counter - selling mainly drinks , including bottled beers, and snacks. (Pint of Diet Pepsi £2.50, bottled beers £3.20.) There are no food offerings on site. However, the venue allows you to order in food from outside - there is a pizza menu on the counter - or bring in your own. There is a good fish and chip shop only a couple of minutes from the front door of the venue and an excellent bakery offering superb pies and sandwiches. (Not open on Sunday, alas.)

The hall is full of tables which are mainly used - it seems - for Wargames. The walls are stacked from floor to ceiling with all manner of massively impressive Wargames scenery, from all epochs and genres, and battle mats abound. You feel the urge to grab some to use on your table.

The convention is a full weekend convention - that is it offers a Friday night TTRPG games slot, three on Saturday and two on Sunday. There were also board games and wargames. The hall was mostly filled on Saturday with a HUGE X-Wing tournament and by various jaw-dropping wargames on Sunday. Proper Marvel Superheroes battles and huge purple aliens vs. I know not what. And more.

TTRPGs are partly prebooked using WarHorn with some places being reserved for sign up at the event. Prebooking was healthier than last year. Most of my games had enough players to run before the event - though I noticed some players signing up for more than one. One signed up for all 6 slots. 

Pete!

About half a dozen TTRPG games ran in most slots, most with full tables. These were all at the far end of the room past the Wargames/X-Wing tables but before the - extremely popular - figure painting course.

These were all rectangular and lined up parallel. They seemed a bit close to each other so I suggested that the Referees “69” by sitting at alternating ends, which seemed to work very well.

The Pathfinder game was back,  run by a personable and extremely impressive "Iron GM" I know. He seemed to retain his playing group all weekend - which didn’t surprise me.

I was a bit embarrassed by all the people who knew me and greeted me by name who I had absolutely no memory of ever meeting before - a consequence of playing with almost 1,000 people a year, I suppose.

I offered games in all six slots. And they all ran with full tables - the smallest being 3 players and the largest being 6. Drill to the Heart of the World (Steampunk), Blakes Seven (a return of the game that had only garnered 2 players in 2019), d6 Hack classic Dungeon from an old White Dwarf (alas exactly the same one I’d offered in 2109 - I need to refer back to this blog when planning), a Manifold Horror game (different from 2019, luckily), a Judge Dredd game and concluding the The Murder on the Occidental Express (Steampunk again). All were great fun with good players who just wanted to have a good time. Highlights included:

  • a real life engineer nearly derailing my “drill” game by coming up with a really obvious and sensible engineering solution.
  • Pete turning up early to the Blakes Seven game to grab Avon.
  • Because I thought the d6 dungeon wouldn’t fill the full four hour slot, I started with one of my one hour demo games - not realising how well they dovetailed. The ending was epic!
  • Having the Con organiser as a player in my evening horror game.
  • Seeing players start out as Judges saying “The Law is the Law” and ending up in a three way legal debate. They turned the sentencing over to the Rookie Judge. His clever solution was so devastating it caused dropped jaws amongst players and senior judges alike.
  • Pete and another player resurrecting their Friday evening characters for the Sunday afternoon game. Including...... Owl boy! A 19th century Steampunk Batman knock off. 

Another improvement was the venue staff circulating unobtrusively, taking drinks orders. This upped their takings and made the gamers’ experiences better. They were universally wonderful, many - if not all of them - gamers themselves.

Unlike last year, the number of games remained healthy through to the last game on Sunday. I’ll admit after running 6 games I was feeling tired by Sunday afternoon. 

(This wasn’t helped by me having to rush in the mornings - Hotel Breakfast 8am, game starting at 9:30am. And the hotel having LOUD functions on both nights - music so loud earplugs didn’t work and the floor literally shaking. I won’t return there.) 

My last game ran short so I was able to leave a bit early. 

I gave Peter a hug, but to be honest I hadn’t even noticed him playing in all 6 games because he ran 5 totally different characters. 

The con organiser had given all Referees an Element Games voucher but I couldn’t find anything to buy so I left in the Tip Jar for the wonderful staff.

For me, Convergence is a small but growing, friendly, TTRPG convention tacked onto a larger general gaming convention at a great venue in an area with lots of inexpensive accommodation, making it a cheap residential convention which offers and delivers plenty of TTRPGs. It is simply great fun and is growing healthily. I loved it.

My costs:

Rail Travel: £41.20
Accommodation: £102 (including breakfast)
Food/drink: c. £50
Taxis: £15
Total: £203.20

Cost per game: £33.87
Cost per hour: £8.47

You would have to pay for an entry ticket., but this would include all games. I could cut costs by buying Advance single rail tickets and shopping for hotel deals further in advance. Also - and I HATE saying this - by not travelling up on Friday. Skipping that one game would save a whole night’s accommodation costs. 


Tuesday 3 March 2020

ConCord 2020 - Bristol - Feb 29th/Mar 1st

ConCord - Bristol - 29th Feb/1st Mar 2020

I am lucky enough to have people who visit my table to play games more than once.

In fact there seem to a some who come to conventions looking to play one of my games already on their convention list. “We must remember to play in one of Simon’s games”.

What must be 5-6 years ago - possibly more - some of them told me it was their intention to set up their own convention in Bristol. Of course I threw my hat in the ring to referee some games at that first event.

That convention was ConQuord. I know I’ve written about the event somewhere before - possibly in my printed convention diaries. That first time was in a Bistro, on a Sunday and suffered from poor attendance. Getting to and from Bristol on public transport on Sunday proved to b a non-trivial task. But I remember some elements of the day with great affection.

The following year they expanded to two days into a comedy club above a bar. Again they had poor attendance despite having some great TTRPG referees and variety of demonstration game types on offer (eg Wargames) which didn’t get much trade. I was always occupied by dint of the TTRPG referees coming together to offer games to each other and was lucky enough to run one play one each day.

However, it was a bit sad seeing such effort going into an event and it not getting the support it deserved.

The next few ConQuords, I was always busy with convention clashes. I always told people I’d like to support it but, to be honest and to my shame, I didn’t really miss attending.

This year, however, I had no excuse. No clashes and the event was two days in a decent looking hotel with lots of events on offer. So there was no escaping and I had to put my money where my mouth is. Birmingham to Bristol is an easy journey (if it’s not Sunday morning!) so I was able to save money by booking a room just for the Saturday night.

I offered to run 5 games in the 5 published slots. (3 on Saturday, 2 on Sunday). These were publicised on the web-site in advance for prebooking and prepurchase of game tickets alongside convention entry tickets. I THINK a 5th Ed game sold out before the event but most games only sold one ticket, if that.

So I travelled down early Saturday morning. The hotel was a short (<£10) taxi ride from the station. The web-site recommended a couple of buses which I would have tried if I’d had more time.

The Taxi dropped me off at the hotel reception which led to some confusion as I actually got into the convention via the back door. I have to say I was impressed. The hotel was built in 1760 and was well maintained. (Better than the 1910 hotel I’d stayed in the previous week but double the price.) When I found it the  convention entrance looked extremely professional with banners, printed programmes and, even, a ConCord convention special laser-cut fantasy football stadium you could buy if you wanted. Less professional was the hand-written flip chart which showed all the available TTRPGs and remaining spaces. Strangely it listed systems but not game details. Eg. My first game was listed as “The Code of the Spacelanes” rather than “Blakes Seven”.

Behind the entrance was a trade hall. Small with eclectic stalls. Lots of demo games in the middle. Drop in board games (professional library) to the side. Two TTRPG side rooms (small one, two tables, near the bar - larger one, three tables, in the bowels of the hotel). Also a very good little seminar room with stage and PA.

Morning games were due to start at 9:30 and AM and, despite my worries, before 10am I had a full table for my Blakes Seven game. Punters buy game tickets at the door and you collect them as Referee and as volunteer comes to collect them.

(There was a full and helpful group of green-shirted volunteers always on hand.)

There was the usual mix of B7 experts and newbies. We even had a fan of the Tarrant era! Vila, Avon, Jenna, Dayna and Tarrant. Great fun but these guys proved expert at side-stepping conflicts and resolving issues by cunning. They also exited by the “back door” which has always been written into the scenario but never found  by any previous group.

The official lunch break was 1:30-2:00 but I knew this was tight and wrapped my game up at 1:00

I then blagged an early check in to my room. Very large, 70s decor and facilities.

Went to the bar for lunch. Lager £4.20 a pint. Most lunches £11 ish. But nice. Orders backed up so I ordered a sandwich - £6 but crammed with stuff - not because it would be any quicker but because it could take it into my gaming room if time ran out.

If cost is an issue, Burger King and sainsbury are nearby.

Lots of people in the bar to chat to. I finished my lunch in good time and went to the front desk to check on my game. Only 2 signups. I went to my room to drop some books on the table and a man there checking it out. 

I asked if he was looking for my game. He was. I told him there were only two players signed up. He said:

“That’s my boys.”

I asked if he was playing. He said the wasn’t and would be back in a couple of hours!

One thing Referees resent is being used as a crèche. Also there’s child protection issues. I wouldn’t leave my two preteen sons with me.

I don’t mind running games for young people, as long as their parents are present and - preferably - playing. Also this father HAD brought his sons somewhere they wanted to be to participate in a beneficial experience.

I reported the issue to the organisers. The solution was to send me a young lady (20’s) - known to the organisers but not an official volunteer - to play at the table. She was wonderful. Actively participating but also encouraging the two boys. Basically a chaperone. Good solution.

Instead of the full White Dwarf dungeon I ran The Delian Tomb (completely from memory!) and, when they liked that, a further one hour demo of my own design.

We wrapped up after 2 hours and the boys rang their dad and disappeared. I thanked my chaperone and took a rest in my room. Walking past the seminar room I saw Jollyboat setting up. I knew they’d agreed to appear but had assumed they’d be playing the evening slot whilst I was refereeing. It turned out they were playing in the extended break between afternoon and evening games.

(9:30-1:20, 2:00-6:00, 8:00-midnight. ConCord seems wed to the old 4 hour slots which are so difficult to fit into a single day.) 

I sneaked in and said  “hello” to the guys, gratified they remembered me.

A drink, a bit of reading for my evening game (which has far more moving parts than is usual for my games) and then it was in to see the show. Free. But still the seminar room wasn’t rammed.

This didn’t disturb Jollyboat though who came out and did the same 
sort of set they do at U.K. Games
Expo. They just want to be happy singing silly songs and they want you to be happy too. I WAS happy and bought my first (I suspect not my last) Jollyboat T-shirt.

I again chose to eat in the bar. The good looking and sub £10 pizzas were off so I had to have the £10+ fish and chips. As nice and hot and crisp as you’d expect.

My evening horror game only had a couple of signups - I’d thought - but with game swaps and cancellations I ended up with 5 players - at least two highly experienced referees I respected and one player new to TTRPGS. He’d played his first D&D game that afternoon.

I am extremely proud of the concept behind this scenario and won’t spoil it here. I may publish it - it’s that good.

The new player turned out to a TTRPG savante, deliberately playing an absolute buffoon and having the whole table in stitches. One of two experienced referees turned out to have studied Christian History listing Paradise Lost as one of his favourite texts. This trumped my own knowledge (which is firmly based on the films “Constantine” and “The Devil Rides Out”). He successfully and gloriously flipped the script, driving the game to an unexpected but satisfyingly nihilistic conclusion. With every other player happily eating the scenery throughout this was a great way to spend the night.

Breakfast didn’t start until 8:00am and I was there bright and early. This was in the original 1760 courtyard which had been roofed over conservatory style, with thronelike cast iron chairs. The breakfast was a typical hotel buffet breakfast  - pretty standard but far from the best I’ve had.

After breakfast I had to pack and check out -meaning I had to carry all my gear with me until the end of the - before going to set up my game. I had no players. Again I think if sign up sheet had said “Judge Dredd” rather than “The Code of the Spacelanes” I might have attracted some people.

The table next to me had one player. So I cancelled my game and joined that one. I had to buy a player’s ticket. We corralled an extra player and so had a 3 player game. Anime style Mech pilots in a wonderful bespoke setting.

This was a playbook style game and I played the engineer (call sign: Write-Off). For me there were a few too many items on the character sheet to keep track of, but these all act as player prompts, keeping the game on trope. There are also systems in play in character creation to build relationships between characters, and ones between games to build the overarching campaign story. Really useful for those unable or unwilling to Roleplay these elements themselves.

We ended up with a single, extended, highly tactical encounter played “theatre of the mind” which felt exactly like the pilot episode of a Netflix-commissioned  series about Mecha pilots - and which I enjoyed exactly as much.

We finished early thinking the lunch break was 1:30-2:00 like Saturday. However, it transpired that the
Sunday afternoon slot started an hour later(3:00-7:00) so we had plenty of time.

I again chose to eat in the hotel. This meant ordering a 2 course Sunday lunch. A (newly made at this convention) friend had made his luck roll and accidentally ordered a banned hamburger and chips via a new member of staff. My meal was good but a bit more substantial than I’d needed.

I chose not to attend the raffle but went to my afternoon game. This was a Steampunk scenario using my own Code of Steam and Steel rules. Several months ago I found that I needed new scenarios for the Steampunk conventions I visited and had asked for title suggestions which I could turn into one hour demonstration games. Some of these have proved so popular that I’ve expanded them into full Convention games.

This was the first time I was expanding “Murder on the Occidental Express” like this.

Though things had been quiet in the morning all four of the TTRPGs offered in the afternoon were sold out, including mine. I had five players - a solo D&D player and two married couples - three of whom had never roleplayed before. You’d never have guessed. A ship’s engineer, stage hypnotist, acrobat, Yankee Lawman and Doctor specialising in rare diseases were duly made.

Things started slowly. When I expand a scenario I always add an introductory encounter which takes place before the one hour scenario storyline kicks in. The scene I added - with Goodtime Bertie trying to stowaway to the Americas, proved a trifle bland and will require some tweaking before I run this adventure again. 

But once we got into the meat of the adventure - the Murder, the mad dash up and down the 5 great liners making up the “train”, the shootouts, the completely unexpected Botanists’ Convention etc etc it was rollicking good fun. Alas a bit of analysis paralysis meant they were too slow to stop the express being sunk, but at least all the rich passengers survived.

And then I caught my train home.

In summary, I was struck by the similarities between ConCord and Dudley Bug Ball the week before. A bold and brave attempt to run a complete analogue gaming con - along the lines of Expo, AireCon, Dragonmeet and TableTop Scotland. (I didn’t see any CCGs.) Ambitious, well organised and successful but built for a far larger audience than attended - which gives the unfair impression of it being quiet and unsuccessful. It could easily accommodate and cater for 3 times the current attendance - probably more. It has all bases covered. 

The venue was good - possibly too good as it was a bit pricey for many gamers.  If the event grows I’d recommend the organisers negotiate with the venue’s catering manager to offer some gamer friendly fare as do many other events have done (even Expo).

My only other note would be to have full TTRPG details clearly visible at the front desk rather than just the systems.

But, for some reason, ConCord just made me HAPPY. The completely gratuitous injection of Jollyboat helped, of course. But I think I’m old enough to enjoy eating in a nice hotel. And the company was exceptional. Gamers are always wonderful, of course, but this was a great blend of people.

My costs:

Travel: £24
Accommodation: £84 (1 night inc breakfast)
Taxis £15
Food/drink: c£60
Game ticket: £4

Total:  £187

Price per game: £37.40
Price per hour: £9.16

Against this you have to factor in the free Jollyboat spot.

A player would have to pay £20 entry for the weekend and £4 ticket for each TTRPG but there are loads of free activities - seminars, wargames, board games - so you wouldn’t have to RolePlay in every slot. You could also shave costs by staying in alternative accommodation, eating outside the hotel and drinking less lager than me.